
Game Development
The following is my portfolio of games I have made/worked on
Most of the following can be played on this website but others will be linked
Game Dev Demo Reel

My main project that I am working on, Catch & Release, is still in development. Check out more about it in it’s dedicated Thesis Page

Deroot Rising
Deroot Rising is a Game Jam game made within Unity. It was made for the Northshore Game Jam 2023 using the theme Roots. The game follows a tree taking back what was taken from him, nature. He must climb the sky scrapers, killing as he ascends for more time, to make it to the top to take down the steam powered metal tree that’s polluting the air.
As this was a Game Jam, the game was made in a team of 5 people, in one weekend. All visuals, coding, UI, music and sound effects were done within that weekend.
I was responsible for UI art, as well as illustrating and animating the main character
This game cannot be played within the websites browser but can be found here to play on browser or to download

The House of Filth
The House of Filth is a game made within Bitsy, an html engine.
It follows the greedy main character exploring his late fathers mansion in a hunt for his money
Bitsy has very few tools to use which makes for a fun limiting experience when developing. Making a compelling story, plus gameplay mechanics is an interesting challenge in this engine. You need to get creative.
The game is played using wasd, on mobile you can swipe to play.
If the game can’t be play you can find it here
Full screen for best experience!

Levels and Lizards
Although not a video game, Levels & Lizards is one of the board games I have developed. Levels & Lizards is a less intense version of Dungeons & Dragons, design for those who want to give it a try before playing the real deal. This game can be played with 1-5 people. 4 players and one optional dm. The game does not require a dungeon master as the games story is decided via cards. However a dungeon master can be added to spice it up
I have considered recreating this game digitally as I love its outcome
For this game in the span of a month I created around 200 cards. Including enemy characters, story events, items and more.
I also made the four characters for players to use.
As well created a modular puzzle piece map.
If more packs of the game came out you could add more pieces to the map puzzle to have new experiences every time you play the game and have a different map.
What makes Levels and Lizards stand out is it’s an open world board game. You traverse the board, leveling up one of the premade characters that the player selects, and when they feel as though they are ready, they head to the middle of the map to challenge the final boss. The game ends and the players win if they can kill the final boss

Button Glutton
Button Glutton is a minigame made in Scratch! In this claw machine game it is a race against time to grab as many goodies as you can before time runs out. Grabbing items and dropping them down the chute will reward you with extra time, and the items will continuously spawn. The Goal is to go for the highest score.
If you are unfamiliar with Scratch, you must click the green flag to begin the game
The game was built around the use of a physical controller, and would be operated by two players. The controller was designed and built by me. One player would control the claws up and down movement, while the other would control the left and right movement.
Since the gameplay was made for the confusing cooperative style, it’s a bit easier playing the game digitally. The controller sadly had to be dismantled for parts so it no longer exists, only in photo graphs
The game can be played here and is now operated via the arrow keys. Pick up a plush and hold it against the left wall to drop it. Try to get the best time!

Catch & Release BetTa Edition
Catch & Release, my senior thesis and my current project I am working on is actually based on a beta version of the game made in 2021. The original version of the game I was newer to programming and thus the game was pretty flawed. I took everything I learned from it and turned in into the new thesis. But that isn’t to say I don’t appreciate and love its roots. This game was the basis for the new one and got completely thrown aside as the Definitive Edition is built from the ground up. You can still access the game on my Itch for documenting sake.
The game can be played here
If the game can’t be play you can find it here
Full screen for best experience!

A Fisherman’s Tale 2, Reel it in
A Fisherman’s Tale 2 is a twine text based game and the sequel to the original Fisherman’s Tale. The first game is not important to know as this game is a race against time to catch enough finish to pay up your debt by the end of the week. Be careful though, you can run out of sleep, forget to eat or your precious rod could break!
The game is played by pointing and clicking
If the game can’t be play you can find it here

The Epic Of Bitgamesh
The Epic of Bitgamesh is a game made within Bitsy, an html engine.
It follows the character of the real Epic, The Epic of Gilgamesh. This game is meant to be a proof of concept of turning a book into a video game. In this game you build the city of Uruk, which happens within Gilgamesh.
The reason I made this game was to delve into what making a game for a book would be like. Many books will get turned into movies and they usually lack key details, or completely change the story due to its limited time. My concept was trying to see if the unlimited time a game can have could transform the viewers experience of the story and allow more people to discover the story.
The game is played using wasd, on mobile you can swipe to play.
If the game can’t be play you can find it here
Full screen for best experience!